Force Points

Everybody gets Force Points. So what on Coruscant are Force Points, and what do they do?

Here’s what they do:

1. On your turn, you can spend a Force Point to add an extra +1d6 to your Attack Roll, Skill Check, or Ability Check.

HOUSERULE: The dice increment of the d20 improvement no longer increases by level, instead it is by spending Experience.

UPDATED HOUSERULE: The dice increment of the d20 improvement is back to increasing by level.

Levels 1-5 roll 1d6 for Force Points.
Levels 6-10 roll a 1d8 for Force Points.
Levels 11-15 roll a 1d10 for Force Points.
Levels 16-20 roll a 1d12 for Force Points.

In addition, I have removed the limit for the amount of Force Points that you can have on hand at one time.

2. If reduced to 0 hitpoints and would be killed, you can spend a Force Point to return to 0 Hitpoints and fall unconscious.

3. You can spend a Force Point as a Swift Action to reduce your Dark Side Score by 1.

Force Points

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