Kale’zen’dreuoll (Zendral)


Name: Kale’zen’dreuoll
Core Name: Zendral, or informally, Zed
Level 5 Chiss Soldier
Age: 14 (roughly equivalent to a human in his mid twenties)

Strength: 13 (1)
Dexterity: 19 (
Constitution: 17 (3)
Intelligence: 21 (
Wisdom: 14 (+2)
Charisma: 9 (-1)

85 HP

Reflex Defense 19
Fort Defense 19
Will Defense 16

Damage Threshold 20

Ranged attack bonus (single shot) 10 (11 at “point blank”)
Ranged attack bonus (both guns) 5 (6 at “point blank”)
Damage per shot 3d8+2 (3, at “point blank” ) (bonus from Teamwork/CombinedFire)
Damage with Voltcannon 3d6 (1 at “point blank”) (bonus from Teamwork/CombinedFire)

3 Force Points

Mechanics +13
Use Computer +13
Knowledge (physical sciences) +13
Knowledge (technology) +13
Pilot +12
Initiative +12
Treat Injury +10
Perception +10
Endurance +11

Weapon Specialization (Pistols)
Combined Fire
Mercenary’s Teamwork

Dual Weapon Mastery I (Feat from first level)
Weapon Proficiency (Pistols) (1)
Weapon Focus (Pistols) (2)
Light Armor Proficiency (1)
Weapon Proficiency (Simple)
Point Blank Shot (2)
Rapid Shot
Coordinated Attack
Weapon Proficiency (Zendral’s Inventions)

Heavy Blaster Pistol x2
Combat Jumpsuit
Zed’s Voltcannon (3d6 [reflex vs attack to halve] to primary target, arcs to three secondary targets for half damage. Range of 10 squares. Arcs can travel 3 squares from previous target. 5 shots before battery pack expended. Full-round action to reload.)
Ion Grenade x7

Misc items:
Tool Kit
Security Kit
Short-range Comlink
Credit chip

58667 Credits

19 Power Packs
5 Galvanic Capacitors (Ammo units for Voltcannon)

44415 store experience

Retry I (Can use a force point to reroll a skill check, but must keep the result)

Cinematic Cards:
Set The Charges: Succeed automatically at setting up explosives without them going off prematurely or being duds, and get a +5 bonus to the Mechanics check for setting the detonator and placing explosives.
Defend the Fallen: So long as if you remain adjacent to a fallen ally, the ally cannot take any damage.
Inspiration: When another player uses a card, you can take that card and put it into your hand. The player still gains the effects of using that card you took.
Mistaken Identity: Choose an NPC. That NPC mistakes you for someone else, for better or for worse.


Kale’zen’dreuoll (Zendral)

Star Wars: Rebirth Leprouslout