Star Wars: Rebirth
Core Name: Zendral, or informally, Zed
Level 5 Chiss Soldier
Age: 14 (roughly equivalent to a human in his mid twenties)
Strength: 13 (4)
Constitution: 17 (5)
Wisdom: 14 (+2)
Charisma: 9 (-1)
Reflex Defense 19
Fort Defense 19
Will Defense 16
Damage Threshold 20
Ranged attack bonus (single shot) 11 at “point blank”)
Ranged attack bonus (both guns) 6 at “point blank”)
Damage per shot 3d8+2 (bonus from Teamwork/CombinedFire)
Damage with Voltcannon 3d6 (bonus from Teamwork/CombinedFire)
4 Force Points
Use Computer +13
Knowledge (physical sciences) +13
Knowledge (technology) +13
Treat Injury +10
Weapon Specialization (Pistols)
Dual Weapon Mastery I (Feat from first level)
Weapon Proficiency (Pistols) (1)
Weapon Focus (Pistols) (2)
Light Armor Proficiency (1)
Weapon Proficiency (Simple)
Point Blank Shot (2)
Weapon Proficiency (Zendral’s Inventions)
Heavy Blaster Pistol x2
Ion Grenade x6
Xethra Worm Hatchling Sample
Stealth-oriented probe droid (no name)
20 Power Packs
66140 store experience
Retry I (Can use a force point to reroll a skill check, but must keep the result)
Defend the Fallen: So long as if you remain adjacent to a fallen ally, the ally cannot take any damage.
Mistaken Identity: Choose an NPC. That NPC mistakes you for someone else, for better or for worse.
Practical: Describe how you do an action in a practical and effective manner.
If your fellow players and the GM liked it, gain a +2 bonus to your action.
Sweep: All damage against non-heroic foes is maximized for the rest of the encounter.
Banded Together: So long as if you and your allies remain adjacent to one another, they cannot be flanked, nor be subject to other combat advantages from foes.